Mind's Eye

A philosophy of game design.

Pages

  • Home
  • Action Game Design Document.
  • Article Postings
  • Game Design Sampler Portfolio
  • Tower Climber Design Doc

Article Postings

Gamasutra: 
Darwinian Difficulty: How Throwing a Player In Headfirst Can Work
The Abstraction Of Skill In Game Design
Examining Subjective Difficulty: How Plumbers Can Fight Demons

Quarter To Three:
5 RPGS that Break The Rules: Part1, Part 2, Part3, Part 4, Part 5
A Trip Down Horror Lane: Part1, Part2, Part3, Part4, Part5, Part6, Part7
Home
Subscribe to: Posts (Atom)

About Me

My Photo
Josh Bycer
I am a Game Theorist, someone who studies and analyzing game mechanics, systems and design. I have an interest in psychology philosophy along with my goal of becoming a game designer. When I'm not playing games or writing entries here, I'm working on design documents for game ideas
View my complete profile

Where you can find me:

View josh bycer's profile on linkedin

Google+

Steam Profile(Send message with any invites please)

Blogs I read:

  • Dubious Quality
    Gridiron Solitaire #7: Coming Around
    20 hours ago
  • Flash of Steel
    Three Moves Ahead Episode 170: Classic Game Analysis – Kohan
    3 days ago
  • The Brainy Gamer
    Comfy conditioning chamber
    1 week ago
  • Man Bytes Blog
    All the Time in the World: An Introduction
    2 weeks ago
  • No High Scores
    Living La Vita Loca
    3 months ago
  • DESIGNER NOTES
    A One Man Board Game Buyer’s Guide (Part II)
    3 months ago

What I'm playing right now

  • A Valley Without Wind (PC)
  • Diablo 3 (PC)
  • Path of Exile (PC)
  • Xenoblade Chroncles (Wii)

Blog Archive

  • ►  2012 (43)
    • ►  May (12)
      • The Ethics of Game Design
      • The Devilish Details of a Diablo 3 Analysis
      • A New Take on RPG Design: A Xenoblade Chroncles an...
      • A Trip Down Horror Lane – Part 8: Say Cheese And D...
      • A Trip Down Horror Lane - Part 7: Solving the Home...
      • A Trip Down Horror Lane – Part 6: The Tone of Terr...
      • A Trip Down Horror Lane – Part 5: An uneventful Re...
      • A Trip Down Horror Lane- Part 4: A Hellish Family ...
      • A Trip Down Horror Lane - Part 3: The Freakiest To...
      • A Trip Down Horror Lane- Part 2: The Undead Re Bir...
      • A Trip Down Horror Lane- Part 1: Bringing Back Tha...
      • Extreme Storytelling: The Use of Narrative Mechani...
    • ►  April (6)
      • One is the Loneliest Number: An Analysis of Lone S...
      • Retelling Terror.
      • Dust in The Wind: An Analysis of A Valley Without ...
      • A Week of Terror.
      • Pulling the Plug: The Dark Side of Online Design
      • A Grim Reminder: An analysis of Legend of Grimrock...
    • ►  March (11)
      • Why Survival Horror is Still Viable.
      • Games That Just Missed it: Killing Time Edition
      • Redefining Gamer
      • The Unrealistic Solution of Klutzy Combat in Horro...
      • Drumming Up Support for a Video Game History Book....
      • Collectible Cold War: An analysis of Wargame: Euro...
      • The Great Game Design Debate: DLC - The Future of ...
      • Heavenly Beat-down: An analysis of El Shaddai: Asc...
      • Regarding The Recent Addition To The Blog
      • The Difficulties and Controversies of Designing Fe...
      • On Vacation
    • ►  February (8)
      • Pocket War: A Valkyria Chronicles 2 Analysis
      • Tracing Over the Line Between Inspiration and Plag...
      • The Devil Is in the Details of Action RPGs - Part ...
      • Great Game Design Debate: Saves - Integral To The ...
      • The Devil Is in the Details of Action RPGs - Part ...
      • The Three Layers of Control in Strategy Games.
      • Speed Cleaning: An Analysis of Dustforce
      • The Devil Is in the Details of Action RPGs - Part ...
    • ►  January (6)
      • Dusty: An Analysis of From Dust
      • God Games and the Superman Complex
      • The Devil Is in the Details of Action RPGs - Part ...
      • Examining The Concept of the "Anti-Co-op" Experien...
      • Maddening For the Wrong Reasons- An Analysis of Al...
      • The Two Faces of Brands in the Game Industry
  • ▼  2011 (94)
    • ►  December (6)
      • The 2011 Mind's Eye Award Show Presented By Josh B...
      • The Impartial Analyst Of Game Design
      • Sinning: A Saints Row The Third Analysis
      • Games That Just Missed it: Hinterland Edition
      • A Bat Slam Dunk- An Analysis of Batman: Arkham Cit...
      • Thinking Green: An Anno 2070 Analysis
    • ►  November (7)
      • A Puzzled Look At the Adventure Genre.
    • ►  October (6)
    • ▼  September (11)
      • Unbound: An Analysis of The Binding of Isaac
      • Lurking In The Shadows: Examining the Mechanics of...
      • The Coming Downfall of Traditional MMOs.
      • The Great Game Design Debate: Persistent World vs....
      • What's Red and Red and Red All Over?- A Splatterho...
      • The Interplay of Fear and Power In Horror Games- O...
      • Need a Vacation From the Vacation: A Dead Island A...
      • Signs You Have a Bad Console Port
      • Random Thoughts on Randomization in Game Design.
      • The Machine Needs Some Fine Tuning- A Deus Ex: Hum...
      • Reexamining Replay-ability
    • ►  August (10)
    • ►  July (6)
    • ►  June (9)
    • ►  May (7)
    • ►  April (6)
    • ►  March (8)
    • ►  February (9)
    • ►  January (9)
  • ►  2010 (64)
    • ►  December (9)
    • ►  November (4)
    • ►  October (7)
    • ►  September (5)
    • ►  August (4)
    • ►  July (4)
    • ►  June (5)
    • ►  May (7)
    • ►  April (5)
    • ►  March (3)
    • ►  February (6)
    • ►  January (5)
  • ►  2009 (79)
    • ►  December (10)
    • ►  November (6)
    • ►  October (5)
    • ►  September (4)
    • ►  August (3)
    • ►  July (4)
    • ►  June (5)
    • ►  May (5)
    • ►  April (8)
    • ►  March (5)
    • ►  February (11)
    • ►  January (13)
  • ►  2008 (134)
    • ►  December (12)
    • ►  November (14)
    • ►  October (22)
    • ►  September (23)
    • ►  August (16)
    • ►  July (14)
    • ►  June (11)
    • ►  May (12)
    • ►  April (10)
Picture Window template. Template images by Airyelf. Powered by Blogger.