Mind's Eye

A philosophy of game design.

Wednesday, October 31, 2012

Moving on

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This is going to be my last post here at Mind's Eye. Over the summer I've been working with my friend who is a web designer on a new...
Thursday, October 25, 2012

The Final Autospy of Enemy Unknown

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The last alien has been killed, and the Earth is saved (except for France, sorry.) In my analysis of X-Com Enemy Unknown , I did not t...
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Monday, October 15, 2012

By The Numbers: How Board Games Influence Design

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With X-Com Enemy Unknown this past week, we got to see what a re-imagining of the original X-Com would look like today by Firaxis. In my a...
Thursday, October 11, 2012

Over-Watching: X-Com Enemy Unknown

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For PC gamers, 2012 has been the year of big name sequels: Diablo 3 , Borderlands 2 , and a little game called X-Com Enemy Unknown . To sa...
Monday, October 8, 2012

One Road at a Time: A Look at the City Builder Genre.

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The city builder genre was one of my favorites growing up and the recent sale on Good Old Games of several of the Impressions series made ...
Wednesday, October 3, 2012

How the Aliens Won: The Failure of XCOM

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X-Com Enemy Unknown 's release is special in a number of ways. This is the first official game featuring the brand to be released sinc...
Monday, October 1, 2012

A X-Com Retrospective

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We're coming up on less than a week away from the release of X-Com Enemy Unknown: The spiritual sequel to one of the most highly rate...
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